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Wings 3d

I must say that Wings 3d are THE polygon and subdivision mesh modeler. It have been on my radar a long time, but the trouble of getting Erlang and compile everything have put me off of trying out the software before. Wings 3d came up once again during our work on K-3D’s next generation user interface when Joe Crawford told me that its user interface is regarded as the best for modeling of all 3D software out there.

Finally, a couple of weeks ago when I was in desperate need for a texture mapped polygon model I sat down with the notion of really trying to learn how to use it. I must say that there are few programs like Wings 3d where you go from total newbie to create quite good models in less than an hour. Possibly some text editors were you at the end of the hour have authored the first chapter of your new novel, if you’re creative enough to write a novel. That’s what I think Wings is, it is to a 3d artist what a text editor is to an author.

One Comment

  1. Anonymous
    Posted September 29, 2005 at 15:34 | Permalink

    personally I like Blender 3D but the interface is a pain to use.

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